
Command Hub
Main base and worker production. Adds 16 supply so the army can continue growing toward the 300 supply cap.
Explore the economy, technology, defensive and production infrastructure of each faction.

Main base and worker production. Adds 16 supply so the army can continue growing toward the 300 supply cap.

Faction supply structure. Adds 12 supply so the army can continue growing toward the 300 supply cap.

Collects Gas. Supports Gas gathering for advanced units and research. Place it where workers can deliver safely.

Produces infantry. Produces Rifle Guard, Bulwark Trooper, Recon Ranger, Breach Specialist and other units in this branch. Also supports research such as Land weapons, Land armour, Land mobility.

Unlocks advanced infantry and support. Produces High Commander Valen. Also supports research such as Sensor calibration, Energy reserves.

Produces ground vehicles. Produces Patrol Buggy, Arc Suppression Vehicle, Bulwark Tank, Siege Crawler and other units in this branch.

Unlocks advanced vehicles and research. Unlocks access to Signal Operator, Spectre Agent, Bulwark Tank. Supports research such as Land weapons, Land armour, Land mobility.

Produces aircraft. Produces Falcon Interceptor, Medevac Shuttle, Wraith Gunship, Sentinel Drone and other units in this branch. Also supports research such as Air weapons, Air armour, Air propulsion.

Unlocks late-game technology. Unlocks access to Aegis Walker, Battleforge Dreadnought, Sounder Monitor. Supports research such as Land weapons, Land armour, Land mobility.

Collects Vibranium. Supports Vibranium income for the faction’s capital superweapon. Protect the route from the deposit to your base.

Late-game technology structure. A late-game structure reserved for a planned faction-wide strike mechanic.

Ground defence. Provides ground fire out to 7 tiles. Place it where attackers must pass through its coverage.

Anti-air defence. Provides anti-air fire out to 8 tiles. Place it where attackers must pass through its coverage.

Detects concealed enemies. Reveals concealed targets within 8 tiles so nearby defenders can engage them.

Protective cover and defence. Adds a durable physical barrier to protect an approach or shape an enemy advance.

Upgraded Human main base; separate visual variant.

Main base and worker production. Adds 16 supply so the army can continue growing toward the 300 supply cap.

Faction supply structure. Adds 12 supply so the army can continue growing toward the 300 supply cap.

Collects Gas. Supports Gas gathering for advanced units and research. Place it where workers can deliver safely.

Produces basic creatures. Produces Ravager, Skitter, Spine Spitter, Venom Spitter. Also supports research such as Land weapons, Land armour, Land mobility.

Unlocks advanced ground creatures. Produces Burrow Fang, Blast Spawn, Hive Shaper, Parasite Weaver and other units in this branch.

Unlocks acid units and casters. Produces The Swarm Conduit. Also supports research such as Sensor calibration, Energy reserves.

Unlocks burrowing and tunnel units. Unlocks access to Burrow Fang, Tunnel Stalker. Protect it to keep the technology path available.

Produces heavy and siege creatures. Produces Crusher, Acid Mortar. Also supports research such as Land weapons, Land armour, Land mobility.

Produces flying creatures. Produces Brood Carrier, Sky Ripper, Void Leech, Plague Herald and other units in this branch. Also supports research such as Air weapons, Air armour, Air propulsion.

Unlocks late-game technology. Unlocks access to Plague Herald, Hive Leviathan, Riftback Broodship. Supports research such as Land weapons, Land armour, Land mobility.

Collects Vibranium. Supports Vibranium income for the faction’s capital superweapon. Protect the route from the deposit to your base.

Late-game technology structure. A late-game structure reserved for a planned faction-wide strike mechanic.

Ground defence. Provides ground fire out to 6.8 tiles. Place it where attackers must pass through its coverage.

Anti-air defence. Provides anti-air fire out to 8 tiles. Place it where attackers must pass through its coverage.

Detects concealed enemies. Reveals concealed targets within 9 tiles so nearby defenders can engage them.

Protective cover and defence. Adds a durable physical barrier to protect an approach or shape an enemy advance.

Main base and worker production. Adds 16 supply so the army can continue growing toward the 300 supply cap.

Faction supply structure. Adds 12 supply so the army can continue growing toward the 300 supply cap.

Collects Gas. Supports Gas gathering for advanced units and research. Place it where workers can deliver safely.

Produces infantry. Produces Blade Stalker, Thorn Archer, Pathfinder, Veil Assassin and other units in this branch. Also supports research such as Land weapons, Land armour, Land mobility.

Unlocks stealth and caster units. Produces The Green Seer. Also supports research such as Sensor calibration, Energy reserves.

Produces beasts and mobile ground units. Produces Wildrunner, Briar Beast.

Produces walkers and siege platforms. Produces War Strider, Lance Platform. Also supports research such as Land weapons, Land armour, Land mobility.

Produces flying units. Produces Verdant Glider, Sky Talon, Veil Skiff, Storm Seer and other units in this branch. Also supports research such as Air weapons, Air armour, Air propulsion.

Unlocks late-game technology. Unlocks access to Storm Seer, Ancient Skywarden, Tide Lance Barge. Supports research such as Land weapons, Land armour, Land mobility.

Collects Vibranium. Supports Vibranium income for the faction’s capital superweapon. Protect the route from the deposit to your base.

Late-game technology structure. A late-game structure reserved for a planned faction-wide strike mechanic.

Ground defence. Provides ground fire out to 7.2 tiles. Place it where attackers must pass through its coverage.

Anti-air defence. Provides anti-air fire out to 8 tiles. Place it where attackers must pass through its coverage.

Detects concealed enemies. Reveals concealed targets within 8.5 tiles so nearby defenders can engage them.

Protective cover and defence. Adds a durable physical barrier to protect an approach or shape an enemy advance.