Command Hub Upgraded official reference image

Available supplied visual reference; other angles appear only when supplied.

Human Command / Building

Command Hub Upgraded

Upgraded Human main base; separate visual variant.

Faction
Human Command
Class
Building
Concept footprint (tiles)
5 × 5
Game stats
From verified Conquer API when connected
Reference resolution
Faction concept visual
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Upgraded Human main base; separate visual variant.

Battlefield role

Upgraded Human main base; separate visual variant.

Verified game data

Production cost, hit points, armour, movement, upgrades and balance statistics will be populated only from authoritative CONQUER game data.

GAME DATA STATUS: Blank values are not configured. Importer suggestions are conceptual, not approved battle statistics. Edit through the WordPress Unit / Building / Character record.

Vital resources

Max HP
3200
Max mana / energy
0
HP regeneration per second
0
Mana regeneration per second
0
Armor
16
Magic resistance (%)
14

Attack and targeting

Combat role
Technology / Infrastructure
Attack type
Support / Noncombat
Damage school
Healing / Utility
Attack targets
None
Minimum attack damage
0
Maximum attack damage
0
Attacks per second
0
Attack range (tiles)
0
Critical hit chance (%)
0

Mobility and economy

Movement speed (tiles/s)
0
Resource cost / recipe
Prototype cost: Minerals 325; Gas 70
Build / training time (seconds)
80
Supply cost
0
Level / tier
3

Abilities and progression

Attack description
PROTOTYPE / UNAPPROVED: Command Hub Upgraded is primarily a utility asset (Upgraded Human main base; separate visual variant). Direct attack damage is not assigned in this draft.
Abilities and skills
Prototype - Facility Protocol: Upgraded Human main base; separate visual variant; exact production and cooldown values pending.
Upgrades / progression
Prototype: Design pending: define unlocks, resource costs, level scaling, abilities and upgrades with the CONQUER gameplay team.
Strengths
Prototype: Combine this asset with complementary squads, detection and logistical support rather than treating it as a standalone solution.
Weaknesses
Prototype: Prototype siege pressure, targeted raids and resource denial as possible counterplay. These are design considerations, not confirmed gameplay mechanics.
Background and lore
PROTOTYPE LORE: Command Hub Upgraded serves the Human faction. Concept roster description: Upgraded Human main base; separate visual variant (not yet canon).

Battlefield dossier · concept design

Derived from the supplied concept roster. Tactical suggestions are not confirmed game mechanics.

Supplied roster role
Upgraded Human main base; separate visual variant.
Tactical design direction
Treat this as an infrastructure or technology milestone. Confirm prerequisites, build time, HP and research dependencies when designing the progression tree.
Possible faction synergy
Combine this asset with complementary squads, detection and logistical support rather than treating it as a standalone solution.
Potential counterplay
Prototype siege pressure, targeted raids and resource denial as possible counterplay. These are design considerations, not confirmed gameplay mechanics.
Progression requirements
Design pending: define unlocks, resource costs, level scaling, abilities and upgrades with the CONQUER gameplay team.