Command Hub official reference image

Available supplied visual reference; other angles appear only when supplied.

Human Command / Building

Command Hub

Main base and worker production. Adds 16 supply so the army can continue growing toward the 300 supply cap.

Faction
Human Command
Class
Building
Concept footprint (tiles)
5 × 5
Game stats
RE206.1 catalogue baseline
Reference resolution
1100 × 367
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RE206.1 catalogue baseline. Displayed stats include any values configured for this record. Nominal DPS is the catalogue value before armor and modifiers.

Combat profile

HP
2600
Armor
12
Max mana
0
Damage per hit
0
Range (tiles)
0
Cooldown (s)
1
Nominal DPS
0
Sight (tiles)
10
Detection (tiles)
0

Economy and deployment

Domain
Structure
Speed (tiles/s)
0
Food
900
Gas
0
Vibranium
0
Supply used
0
Supply granted
16
Type cap
Supply-limited
Build / train (s)
50
Producer
Field Engineer

Strengths and counterplay

Strengths
Prototype: Combine this asset with complementary squads, detection and logistical support rather than treating it as a standalone solution.
Weaknesses
Prototype: Prototype siege pressure, targeted raids and resource denial as possible counterplay. These are design considerations, not confirmed gameplay mechanics.
Suggested element
—
Element to watch
Fire

Research

  • Worker logistics 1 · 100 Food, 50 Gas · 45 seconds
  • Worker logistics 2 · 150 Food, 100 Gas · 65 seconds
  • Worker logistics 3 · 225 Food, 150 Gas · 85 seconds