Veil Shrine official reference image

Available supplied visual reference; other angles appear only when supplied.

Hunter Syndicate / Building

Veil Shrine

Unlocks stealth and caster units. Produces The Green Seer. Also supports research such as Sensor calibration, Energy reserves.

Faction
Hunter Syndicate
Class
Building
Concept footprint (tiles)
3 × 3
Game stats
RE206.1 catalogue baseline
Reference resolution
1000 × 750
← Back to full roster

RE206.1 catalogue baseline. Displayed stats include any values configured for this record. Nominal DPS is the catalogue value before armor and modifiers.

Combat profile

HP
1150
Armor
14
Max mana
240
Damage per hit
0
Range (tiles)
0
Cooldown (s)
1
Nominal DPS
0
Sight (tiles)
10
Detection (tiles)
0

Economy and deployment

Domain
Structure
Speed (tiles/s)
0
Food
350
Gas
100
Vibranium
0
Supply used
0
Supply granted
0
Type cap
1
Build / train (s)
65
Producer
Artificer
Prerequisites
Hunter Lodge

Strengths and counterplay

Strengths
Prototype: Look for flanking, sight-line control and well-timed repositioning opportunities while protecting vulnerable support elements.
Weaknesses
Prototype: Prototype siege pressure, targeted raids and resource denial as possible counterplay. These are design considerations, not confirmed gameplay mechanics.
Suggested element
—
Element to watch
Fire

Research

  • Sensor calibration 1 · 150 Food, 100 Gas · 60 seconds
  • Sensor calibration 2 · 200 Food, 150 Gas · 80 seconds
  • Sensor calibration 3 · 275 Food, 200 Gas · 100 seconds
  • Energy reserves 1 · 125 Food, 75 Gas · 50 seconds
  • Energy reserves 2 · 175 Food, 125 Gas · 70 seconds
  • Energy reserves 3 · 250 Food, 175 Gas · 90 seconds