Hunter Lodge official reference image

Available supplied visual reference; other angles appear only when supplied.

Hunter Syndicate / Building

Hunter Lodge

Produces infantry. Produces Blade Stalker, Thorn Archer, Pathfinder, Veil Assassin and other units in this branch. Also supports research such as Land weapons, Land armour, Land mobility.

Faction
Hunter Syndicate
Class
Building
Concept footprint (tiles)
3 × 3
Game stats
RE206.1 catalogue baseline
Reference resolution
1000 × 667
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RE206.1 catalogue baseline. Displayed stats include any values configured for this record. Nominal DPS is the catalogue value before armor and modifiers.

Combat profile

HP
850
Armor
12
Max mana
0
Damage per hit
0
Range (tiles)
0
Cooldown (s)
1
Nominal DPS
0
Sight (tiles)
8
Detection (tiles)
0

Economy and deployment

Domain
Structure
Speed (tiles/s)
0
Food
250
Gas
0
Vibranium
0
Supply used
0
Supply granted
0
Type cap
Supply-limited
Build / train (s)
50
Producer
Artificer
Prerequisites
Sanctum Core

Strengths and counterplay

Strengths
Prototype: Look for flanking, sight-line control and well-timed repositioning opportunities while protecting vulnerable support elements.
Weaknesses
Prototype: Prototype siege pressure, targeted raids and resource denial as possible counterplay. These are design considerations, not confirmed gameplay mechanics.
Suggested element
—
Element to watch
Fire

Research

  • Land weapons 1 · 100 Food, 50 Gas · 45 seconds
  • Land weapons 2 · 150 Food, 100 Gas · 65 seconds
  • Land weapons 3 · 225 Food, 150 Gas · 85 seconds
  • Land armour 1 · 100 Food, 50 Gas · 45 seconds
  • Land armour 2 · 150 Food, 100 Gas · 65 seconds
  • Land armour 3 · 225 Food, 150 Gas · 85 seconds
  • Land mobility 1 · 125 Food, 75 Gas · 50 seconds
  • Land mobility 2 · 175 Food, 125 Gas · 70 seconds
  • Land mobility 3 · 250 Food, 175 Gas · 90 seconds