The Green Seer official reference image

Available supplied visual reference; other angles appear only when supplied.

Hunter Syndicate / Character

The Green Seer

The Hunter commander scouts with Trail ward and can unlock Thornfall Lance for direct area damage. It plays best close enough to support a push while remaining behind the first rank.

Faction
Hunter Syndicate
Class
Character
Concept footprint (tiles)
1.1 × 1.1
Game stats
RE206.1 catalogue baseline
Reference resolution
733 × 1100
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RE206.1 catalogue baseline. Displayed stats include any values configured for this record. Nominal DPS is the catalogue value before armor and modifiers.

Combat profile

HP
430
Armor
2
Max mana
320
Damage per hit
20
Range (tiles)
2
Cooldown (s)
1
Nominal DPS
20
Targets
Land, Structures
Sight (tiles)
14
Detection (tiles)
5

Economy and deployment

Domain
Land
Speed (tiles/s)
3.3
Food
270
Gas
170
Vibranium
0
Supply used
4
Type cap
1
Build / train (s)
65
Producer
Veil Shrine
Prerequisites
Lance Forge
Level cap
15

Strengths and counterplay

Strengths
Trail ward gives a formation advance vision. Thornfall Lance punishes clustered enemies once unlocked.
Weaknesses
Short ordinary attack reach and lower commander HP reward careful positioning behind the front rank.
Suggested element
Air
Element to watch
Void

Abilities

Trail ward

Creates a 4-tile ordinary vision area for 8 + (rank - 1) seconds at a visible location within 6 tiles. It does not add cloak detection.

Mana: 70 · Cooldown: 25 seconds

Thornfall Lance

Deals floor(55 × [1 + 0.15 × (rank - 1)]) direct damage to visible enemies in a 4-tile radius, including buildings. Unit targets must be detectable. The skill does not use ordinary weapon domain masks.

Mana: 60 · Cooldown: 35 seconds

Predator optics

Adds 4 percentage points of ordinary weapon damage per passive rank. Adds to rally percentage before integer rounding.

Mana: 0 · Cooldown: 0 seconds