Hunter Warrior official reference image

Available supplied visual reference; other angles appear only when supplied.

Hunter Syndicate / Character

Hunter Warrior

Original Hunter character reference; not assigned to a named roster unit.

Faction
Hunter Syndicate
Class
Character
Concept footprint (tiles)
1 × 1
Game stats
From verified Conquer API when connected
Reference resolution
1672x941
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Original Hunter character reference; not assigned to a named roster unit.

Battlefield role

Original Hunter character reference; not assigned to a named roster unit.

Verified game data

Production cost, hit points, armour, movement, upgrades and balance statistics will be populated only from authoritative CONQUER game data.

GAME DATA STATUS: Blank values are not configured. Importer suggestions are conceptual, not approved battle statistics. Edit through the WordPress Unit / Building / Character record.

Vital resources

Max HP
320
Max mana / energy
0
HP regeneration per second
0.5
Mana regeneration per second
0
Armor
10
Magic resistance (%)
11

Attack and targeting

Combat role
Melee / Frontline
Attack type
Melee
Damage school
Physical
Attack targets
Ground
Minimum attack damage
30
Maximum attack damage
36
Attacks per second
1.25
Attack range (tiles)
1.0
Critical hit chance (%)
7

Mobility and economy

Movement speed (tiles/s)
3.4
Resource cost / recipe
Prototype cost: Minerals 165; Gas 20
Build / training time (seconds)
59
Supply cost
2
Level / tier
2

Abilities and progression

Attack description
PROTOTYPE / UNAPPROVED: Hunter Warrior closes to melee range to strike nearby enemies; counterplay depends on positioning and crowd control.
Abilities and skills
Prototype - Hunter Warrior Charge: close distance and strike the nearest eligible enemy.
Upgrades / progression
Prototype: Design pending: define unlocks, resource costs, level scaling, abilities and upgrades with the CONQUER gameplay team.
Strengths
Prototype: Look for flanking, sight-line control and well-timed repositioning opportunities while protecting vulnerable support elements.
Weaknesses
Prototype: Candidate counters include kiting, focused fire and spacing, subject to the final movement and targeting systems.
Background and lore
CONCEPT CHARACTER ONLY — NOT CONFIRMED PLAYABLE. Hunter visual reference: Hunter Warrior. All attached stats are prototype placeholders, not in-game values.

Battlefield dossier · concept design

Derived from the supplied concept roster. Tactical suggestions are not confirmed game mechanics.

Supplied roster role
Original Hunter character reference; not assigned to a named roster unit.
Tactical design direction
Consider approach distance, frontline access and support coverage; measurable melee reach, attack speed and survivability are pending combat tuning.
Possible faction synergy
Look for flanking, sight-line control and well-timed repositioning opportunities while protecting vulnerable support elements.
Potential counterplay
Candidate counters include kiting, focused fire and spacing, subject to the final movement and targeting systems.
Progression requirements
Design pending: define unlocks, resource costs, level scaling, abilities and upgrades with the CONQUER gameplay team.