Snare Adept official reference image

Available supplied visual reference; other angles appear only when supplied.

Hunter Syndicate / Unit

Snare Adept

Slows and traps enemies. Area slow helps the army catch fleeing units or keep melee threats at a distance.

Faction
Hunter Syndicate
Class
Unit
Concept footprint (tiles)
0.8 × 0.8
Game stats
RE206.1 catalogue baseline
Reference resolution
833 × 1000
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RE206.1 catalogue baseline. Displayed stats include any values configured for this record. Nominal DPS is the catalogue value before armor and modifiers.

Combat profile

HP
180
Armor
7
Max mana
290
Damage per hit
8
Range (tiles)
5
Cooldown (s)
0.9
Nominal DPS
8.889
Targets
Land, Structures
Sight (tiles)
10
Detection (tiles)
0

Economy and deployment

Domain
Land
Speed (tiles/s)
3.4
Food
180
Gas
100
Vibranium
0
Supply used
2
Type cap
8
Build / train (s)
42
Producer
Hunter Lodge
Prerequisites
Veil Shrine
Level cap
3

Strengths and counterplay

Strengths
Prototype: Look for flanking, sight-line control and well-timed repositioning opportunities while protecting vulnerable support elements.
Weaknesses
Prototype: Prototype dispersion, disruption and movement-based counterplay once area shape and timing are defined.
Suggested element
Air
Element to watch
Void

Abilities

Snare

Applies slowTicks for 6 seconds to hostile units in the area, halving their movement step before other terrain modifiers. Does not apply burn.

Mana: 40 · Cooldown: 6 seconds