Orbital Cannon Array official reference image

Available supplied visual reference; other angles appear only when supplied.

Human Command / Building

Orbital Cannon Array

Late-game technology structure. A late-game structure reserved for a planned faction-wide strike mechanic.

Faction
Human Command
Class
Building
Concept footprint (tiles)
5 × 5
Game stats
RE206.1 catalogue baseline
Reference resolution
1000 × 333
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RE206.1 catalogue baseline. Displayed stats include any values configured for this record. Nominal DPS is the catalogue value before armor and modifiers.

Combat profile

HP
850
Armor
12
Max mana
240
Damage per hit
0
Range (tiles)
0
Cooldown (s)
1
Nominal DPS
0
Sight (tiles)
11
Detection (tiles)
0

Economy and deployment

Domain
Structure
Speed (tiles/s)
0
Food
1000
Gas
700
Vibranium
0
Supply used
0
Supply granted
0
Type cap
1
Build / train (s)
50
Producer
Field Engineer
Prerequisites
Orbital Command Centre

Strengths and counterplay

Strengths
Prototype: Combine this asset with complementary squads, detection and logistical support rather than treating it as a standalone solution.
Weaknesses
Prototype: Prototype siege pressure, targeted raids and resource denial as possible counterplay. These are design considerations, not confirmed gameplay mechanics.
Suggested element
—
Element to watch
Fire

Abilities

Orbital Annihilation

Warn for 12 s. Proposed impact deals 320 damage within a 3-tile radius. Charge Food and Gas when the player commits.

Mana: Not defined · Cooldown: Not defined seconds