Flight Command official reference image

Available supplied visual reference; other angles appear only when supplied.

Human Command / Building

Flight Command

Produces aircraft. Produces Falcon Interceptor, Medevac Shuttle, Wraith Gunship, Sentinel Drone and other units in this branch. Also supports research such as Air weapons, Air armour, Air propulsion.

Faction
Human Command
Class
Building
Concept footprint (tiles)
4 × 4
Game stats
RE206.1 catalogue baseline
Reference resolution
1000 × 333
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RE206.1 catalogue baseline. Displayed stats include any values configured for this record. Nominal DPS is the catalogue value before armor and modifiers.

Combat profile

HP
850
Armor
12
Max mana
0
Damage per hit
0
Range (tiles)
0
Cooldown (s)
1
Nominal DPS
0
Sight (tiles)
10
Detection (tiles)
0

Economy and deployment

Domain
Structure
Speed (tiles/s)
0
Food
250
Gas
125
Vibranium
0
Supply used
0
Supply granted
0
Type cap
Supply-limited
Build / train (s)
50
Producer
Field Engineer
Prerequisites
Vehicle Foundry

Strengths and counterplay

Strengths
Prototype: Combine this asset with complementary squads, detection and logistical support rather than treating it as a standalone solution.
Weaknesses
Prototype: Prototype siege pressure, targeted raids and resource denial as possible counterplay. These are design considerations, not confirmed gameplay mechanics.
Suggested element
—
Element to watch
Fire

Research

  • Air weapons 1 · 125 Food, 75 Gas · 50 seconds
  • Air weapons 2 · 175 Food, 125 Gas · 70 seconds
  • Air weapons 3 · 250 Food, 175 Gas · 90 seconds
  • Air armour 1 · 125 Food, 75 Gas · 50 seconds
  • Air armour 2 · 175 Food, 125 Gas · 70 seconds
  • Air armour 3 · 250 Food, 175 Gas · 90 seconds
  • Air propulsion 1 · 125 Food, 75 Gas · 50 seconds
  • Air propulsion 2 · 175 Food, 125 Gas · 70 seconds
  • Air propulsion 3 · 250 Food, 175 Gas · 90 seconds