Combat doctrines
The Five Elements
Unlock a doctrine at your own completed, surviving headquarters. It costs 300 Food and 100 Gas, with no Vibranium required.
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Fire
Deals 6 damage per second to biological units for 4 seconds. Another hit refreshes that timer. Structures take 6 damage per second until field repairs extinguish the burn.
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Water
For 3 seconds, movement drops to 65% of its terrain-adjusted speed and reload time rises to 140% of normal. Another hit refreshes the effect.
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Earth
Ordinary unit attacks ignore armor on heavy units and buildings. They deal 75% of raw damage to light biological targets. Unit hits stun for 4 simulation ticks, about 0.13 seconds.
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Air
A hit can jump to two additional eligible enemy units, within 3 tiles of the previous target. Each jump deals 35% of the previous hit’s damage, with a minimum of 1. The chain cannot jump to buildings.
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Void
Ordinary unit attacks use 12 base damage before veterancy and rally modifiers. They bypass normal armor and shield subtraction. Up to 5 mana can transfer to an attacking unit that has room for it.
Choose one per match at a completed HQ · 300 Food + 100 Gas · Choice is permanent