Battleforge Dreadnought official reference image

Available supplied visual reference; other angles appear only when supplied.

Human Command / Unit

Battleforge Dreadnought

This airborne superweapon commits a large share of the player's scarce Vibranium to a slow capital craft. Its bombardment needs a forward screen against fast interceptors. Protect its withdrawal because replacing one costs far more than repairing its escorts.

Faction
Human Command
Class
Unit
Concept footprint (tiles)
3.2 × 3.2
Game stats
RE206.1 catalogue baseline
Reference resolution
1000 × 500
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RE206.1 catalogue baseline. Displayed stats include any values configured for this record. Nominal DPS is the catalogue value before armor and modifiers.

Combat profile

HP
4200
Armor
19
Max mana
900
Damage per hit
44
Range (tiles)
4
Cooldown (s)
2.2
Nominal DPS
20
Targets
Land, Air, Sea, Structures
Sight (tiles)
14
Detection (tiles)
0

Economy and deployment

Domain
Air
Speed (tiles/s)
1.7
Food
600
Gas
400
Vibranium
250
Supply used
10
Type cap
3
Build / train (s)
110
Producer
Flight Command
Prerequisites
Orbital Command Centre
Level cap
3

Strengths and counterplay

Strengths
Prototype: Combine this asset with complementary squads, detection and logistical support rather than treating it as a standalone solution.
Weaknesses
Prototype: Prototype dispersion, disruption and movement-based counterplay once area shape and timing are defined.
Suggested element
Air
Element to watch
Earth