Falcon Interceptor official reference image

Available supplied visual reference; other angles appear only when supplied.

Human Command / Unit

Falcon Interceptor

The Falcon chases hostile aircraft across cliffs and rivers. It relies on ground troops to remove anti-air emplacements before circling above a base. An early patrol can deny aerial scouting without revealing the location of a landing force.

Faction
Human Command
Class
Unit
Concept footprint (tiles)
1.2 × 1.2
Game stats
RE206.1 catalogue baseline
Reference resolution
1000 × 333
← Back to full roster

RE206.1 catalogue baseline. Displayed stats include any values configured for this record. Nominal DPS is the catalogue value before armor and modifiers.

Combat profile

HP
180
Armor
7
Max mana
0
Damage per hit
15
Range (tiles)
7
Cooldown (s)
1
Nominal DPS
15
Targets
Air
Sight (tiles)
12
Detection (tiles)
0

Economy and deployment

Domain
Air
Speed (tiles/s)
4.6
Food
150
Gas
75
Vibranium
0
Supply used
2
Type cap
Supply-limited
Build / train (s)
42
Producer
Flight Command
Level cap
3

Strengths and counterplay

Strengths
Prototype: Combine this asset with complementary squads, detection and logistical support rather than treating it as a standalone solution.
Weaknesses
Prototype: Candidate counters include flanking, vision denial and closing distance, subject to the final combat rules.
Suggested element
Water
Element to watch
Water