High Commander Valen official reference image

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Human Command / Character

High Commander Valen

The Human commander fights alongside the main ground army. Rally line rewards timing a push around a coordinated volley. Aegis Bastion gives the same formation a defensive option after unlock.

Faction
Human Command
Class
Character
Concept footprint (tiles)
1.1 × 1.1
Game stats
RE206.1 catalogue baseline
Reference resolution
733 × 1100
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RE206.1 catalogue baseline. Displayed stats include any values configured for this record. Nominal DPS is the catalogue value before armor and modifiers.

Combat profile

HP
550
Armor
4
Max mana
230
Damage per hit
23
Range (tiles)
6
Cooldown (s)
0.9
Nominal DPS
25.556
Targets
Land, Air, Sea, Structures
Sight (tiles)
13
Detection (tiles)
0

Economy and deployment

Domain
Land
Speed (tiles/s)
3
Food
300
Gas
140
Vibranium
0
Supply used
4
Type cap
1
Build / train (s)
65
Producer
Operations Centre
Prerequisites
Advanced Engineering Lab
Level cap
15

Strengths and counterplay

Strengths
Rally line improves allied volleys, and Aegis Bastion helps a nearby formation absorb ordinary hits.
Weaknesses
Mana and the shared spell cooldown limit back-to-back support. Spread attackers to avoid letting one cast cover the whole fight.
Suggested element
Water
Element to watch
Void

Abilities

Rally line

Nearby allied units gain 10% ordinary weapon damage at rank 1, plus 2 percentage points per additional rank, for 6 seconds. A later cast overwrites strength/duration.

Mana: 60 · Cooldown: 22 seconds

Aegis Bastion

Applies shieldTicks to allied units within 4 tiles of Valen. Duration is 6 × [1 + 0.15 × (rank - 1)] seconds with integer tick truncation. Ordinary non-Void unit attacks subtract 12 damage while shielded; this is not a shield HP pool.

Mana: 60 · Cooldown: 35 seconds

Ceramic shielding

Adds 2 flat armor per passive rank against ordinary unit weapon attacks. Turret and direct ability paths do not apply this armor.

Mana: 0 · Cooldown: 0 seconds