Field Medic official reference image

Available supplied visual reference; other angles appear only when supplied.

Human Command / Unit

Field Medic

Heals and shields allies. Area healing and a short shield can sustain several allied units through a close fight.

Faction
Human Command
Class
Unit
Concept footprint (tiles)
0.8 × 0.8
Game stats
RE206.1 catalogue baseline
Reference resolution
667 × 1000
← Back to full roster

RE206.1 catalogue baseline. Displayed stats include any values configured for this record. Nominal DPS is the catalogue value before armor and modifiers.

Combat profile

HP
180
Armor
7
Max mana
140
Damage per hit
8
Range (tiles)
0
Cooldown (s)
0.9
Nominal DPS
8.889
Targets
Land, Structures
Sight (tiles)
9
Detection (tiles)
0

Economy and deployment

Domain
Land
Speed (tiles/s)
3.4
Food
180
Gas
75
Vibranium
0
Supply used
2
Type cap
10
Build / train (s)
42
Producer
Infantry Depot
Prerequisites
Operations Centre
Level cap
3

Strengths and counterplay

Strengths
Prototype: Combine this asset with complementary squads, detection and logistical support rather than treating it as a standalone solution.
Weaknesses
Prototype: Candidate counters include isolating vulnerable support and disrupting logistics, based on actual implementation.
Suggested element
Water
Element to watch
Void

Abilities

Heal

Heals friendly units in a 3-tile radius by up to 70 HP and sets a 4-second shield state. The shield subtracts 12 from ordinary non-Void unit hits. This differs from the authored Field shield text (35 absorption / 5 seconds).

Mana: 40 · Cooldown: 6 seconds