Recon Ranger official reference image

Available supplied visual reference; other angles appear only when supplied.

Human Command / Unit

Recon Ranger

A Ranger scouts the next terrace before the main column enters it. Its long sight radius makes ridge control valuable even when its rifle cannot yet reach the enemy. Disengage from sustained fire to keep that vision alive.

Faction
Human Command
Class
Unit
Concept footprint (tiles)
0.8 × 0.8
Game stats
RE206.1 catalogue baseline
Reference resolution
667 × 1000
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RE206.1 catalogue baseline. Displayed stats include any values configured for this record. Nominal DPS is the catalogue value before armor and modifiers.

Combat profile

HP
135
Armor
7
Max mana
0
Damage per hit
7
Range (tiles)
6
Cooldown (s)
0.9
Nominal DPS
7.778
Targets
Land, Structures
Sight (tiles)
13
Detection (tiles)
0

Economy and deployment

Domain
Land
Speed (tiles/s)
4.6
Food
70
Gas
25
Vibranium
0
Supply used
2
Type cap
12
Build / train (s)
42
Producer
Infantry Depot
Prerequisites
Operations Centre
Level cap
3

Strengths and counterplay

Strengths
Prototype: Combine this asset with complementary squads, detection and logistical support rather than treating it as a standalone solution.
Weaknesses
Prototype: Candidate counters include flanking, vision denial and closing distance, subject to the final combat rules.
Suggested element
Water
Element to watch
Fire