Human Marine official reference image

Available supplied visual reference; other angles appear only when supplied.

Human Command / Character

Human Marine

Original Human character reference; not assigned to a named roster unit.

Faction
Human Command
Class
Character
Concept footprint (tiles)
0.75 × 0.75
Game stats
From verified Conquer API when connected
Reference resolution
1672x941
← Back to full roster

Original Human character reference; not assigned to a named roster unit.

Battlefield role

Original Human character reference; not assigned to a named roster unit.

Verified game data

Production cost, hit points, armour, movement, upgrades and balance statistics will be populated only from authoritative CONQUER game data.

GAME DATA STATUS: Blank values are not configured. Importer suggestions are conceptual, not approved battle statistics. Edit through the WordPress Unit / Building / Character record.

Vital resources

Max HP
320
Max mana / energy
0
HP regeneration per second
0.5
Mana regeneration per second
0
Armor
10
Magic resistance (%)
11

Attack and targeting

Combat role
Ranged / Damage
Attack type
Ranged
Damage school
Ballistic
Attack targets
Ground
Minimum attack damage
30
Maximum attack damage
36
Attacks per second
1.1
Attack range (tiles)
6
Critical hit chance (%)
7

Mobility and economy

Movement speed (tiles/s)
3.4
Resource cost / recipe
Prototype cost: Minerals 165; Gas 20
Build / training time (seconds)
59
Supply cost
2
Level / tier
2

Abilities and progression

Attack description
PROTOTYPE / UNAPPROVED: Human Marine attacks from range. Proposed line-of-sight, projectile behavior and target selection need game testing.
Abilities and skills
Prototype - Human Marine Volley: precision ranged burst with a short recovery.
Upgrades / progression
Prototype: Design pending: define unlocks, resource costs, level scaling, abilities and upgrades with the CONQUER gameplay team.
Strengths
Prototype: Combine this asset with complementary squads, detection and logistical support rather than treating it as a standalone solution.
Weaknesses
Prototype: Candidate counters include flanking, vision denial and closing distance, subject to the final combat rules.
Background and lore
CONCEPT CHARACTER ONLY — NOT CONFIRMED PLAYABLE. Human visual reference: Human Marine. All attached stats are prototype placeholders, not in-game values.

Battlefield dossier · concept design

Derived from the supplied concept roster. Tactical suggestions are not confirmed game mechanics.

Supplied roster role
Original Human character reference; not assigned to a named roster unit.
Tactical design direction
Plan firing lanes, attack range and target acquisition. Exact damage, cooldown, line-of-sight and ammunition systems remain open design parameters.
Possible faction synergy
Combine this asset with complementary squads, detection and logistical support rather than treating it as a standalone solution.
Potential counterplay
Candidate counters include flanking, vision denial and closing distance, subject to the final combat rules.
Progression requirements
Design pending: define unlocks, resource costs, level scaling, abilities and upgrades with the CONQUER gameplay team.