Infestation Nexus official reference image

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Alien Collective / Building

Infestation Nexus

Late-game technology structure. A late-game structure reserved for a planned faction-wide strike mechanic.

Faction
Alien Collective
Class
Building
Concept footprint (tiles)
5 × 5
Game stats
RE206.1 catalogue baseline
Reference resolution
1000 × 667
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RE206.1 catalogue baseline. Displayed stats include any values configured for this record. Nominal DPS is the catalogue value before armor and modifiers.

Combat profile

HP
850
Armor
12
Max mana
240
Damage per hit
0
Range (tiles)
0
Cooldown (s)
1
Nominal DPS
0
Sight (tiles)
11
Detection (tiles)
0

Economy and deployment

Domain
Structure
Speed (tiles/s)
0
Food
1000
Gas
700
Vibranium
0
Supply used
0
Supply granted
0
Type cap
1
Build / train (s)
50
Producer
Hive Drone
Prerequisites
Cataclysm Spire

Strengths and counterplay

Strengths
Prototype: Coordinate its engagement with frontline pressure and supporting brood units; prioritize tactical synergy over isolated attacks.
Weaknesses
Prototype: Prototype siege pressure, targeted raids and resource denial as possible counterplay. These are design considerations, not confirmed gameplay mechanics.
Suggested element
—
Element to watch
Fire

Abilities

Cataclysmic Infestation

Warn for 12 s. A meteor leaves an infestation zone for 20 s and may generate up to six temporary creatures. Reserve legal spawn cells first.

Mana: Not defined · Cooldown: Not defined seconds