Rifle Guard official reference image

Available supplied visual reference; other angles appear only when supplied.

Human Command / Unit

Rifle Guard

Rifle Guards form a firing line behind tougher infantry and can engage low aircraft. They reward short volleys from open ground where several rifles can bear on the same target. A narrow ramp leaves the rear ranks waiting for a firing position.

Faction
Human Command
Class
Unit
Concept footprint (tiles)
0.8 × 0.8
Game stats
RE206.1 catalogue baseline
Reference resolution
667 × 1000
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RE206.1 catalogue baseline. Displayed stats include any values configured for this record. Nominal DPS is the catalogue value before armor and modifiers.

Combat profile

HP
180
Armor
7
Max mana
0
Damage per hit
12
Range (tiles)
6
Cooldown (s)
0.9
Nominal DPS
13.333
Targets
Land, Air, Sea, Structures
Sight (tiles)
8
Detection (tiles)
0

Economy and deployment

Domain
Land
Speed (tiles/s)
3.4
Food
100
Gas
0
Vibranium
0
Supply used
2
Type cap
Supply-limited
Build / train (s)
42
Producer
Infantry Depot
Level cap
3

Strengths and counterplay

Strengths
Prototype: Combine this asset with complementary squads, detection and logistical support rather than treating it as a standalone solution.
Weaknesses
Prototype: Candidate counters include flanking, vision denial and closing distance, subject to the final combat rules.
Suggested element
Air
Element to watch
Air