Field Engineer official reference image

Available supplied visual reference; other angles appear only when supplied.

Human Command / Unit

Field Engineer

A frontline builder and gatherer with a short-range cutting torch. Use it to establish a new position while combat squads hold the approach.

Faction
Human Command
Class
Unit
Concept footprint (tiles)
0.8 × 0.8
Game stats
RE206.1 catalogue baseline
Reference resolution
667 × 1000
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RE206.1 catalogue baseline. Displayed stats include any values configured for this record. Nominal DPS is the catalogue value before armor and modifiers.

Combat profile

HP
120
Armor
7
Max mana
0
Damage per hit
4
Range (tiles)
0
Cooldown (s)
1.2
Nominal DPS
3.333
Targets
Land, Structures
Sight (tiles)
7
Detection (tiles)
0

Economy and deployment

Domain
Land
Speed (tiles/s)
3.4
Food
75
Gas
0
Vibranium
0
Supply used
2
Type cap
Supply-limited
Build / train (s)
42
Producer
Command Hub
Level cap
3

Strengths and counterplay

Strengths
Prototype: Combine this asset with complementary squads, detection and logistical support rather than treating it as a standalone solution.
Weaknesses
Prototype: Candidate counters include isolating vulnerable support and disrupting logistics, based on actual implementation.
Suggested element
Water
Element to watch
Fire