Verdant Ward official reference image

Available supplied visual reference; other angles appear only when supplied.

Hunter Syndicate / Building

Verdant Ward

Protective cover and defence. Adds a durable physical barrier to protect an approach or shape an enemy advance.

Faction
Hunter Syndicate
Class
Building
Concept footprint (tiles)
2 × 1
Game stats
RE206.1 catalogue baseline
Reference resolution
1000 × 333
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RE206.1 catalogue baseline. Displayed stats include any values configured for this record. Nominal DPS is the catalogue value before armor and modifiers.

Combat profile

HP
1600
Armor
12
Max mana
0
Damage per hit
0
Range (tiles)
0
Cooldown (s)
1
Nominal DPS
0
Sight (tiles)
7
Detection (tiles)
0

Economy and deployment

Domain
Structure
Speed (tiles/s)
0
Food
125
Gas
50
Vibranium
0
Supply used
0
Supply granted
0
Type cap
8
Build / train (s)
50
Producer
Artificer
Prerequisites
Veil Shrine

Strengths and counterplay

Strengths
Prototype: Look for flanking, sight-line control and well-timed repositioning opportunities while protecting vulnerable support elements.
Weaknesses
Prototype: Prototype siege pressure, targeted raids and resource denial as possible counterplay. These are design considerations, not confirmed gameplay mechanics.
Suggested element
—
Element to watch
Fire